Killing Night: Endless War/C1 Game Description
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Killing Night: Endless War/C1 Game Description
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C1 Game Description

A new game, "Competition", is coming on the market.

There were a total of four continents in the competition: the eastern continent of the Nine Continents, the western continent of the Magic Continent, the southern continent of the Death Continent, and the northern continent of the Ice and Snow Continent.

In the world of nine continents, there were humans, barbarians, and demons.

Human: All values are the most even, the only characteristic is the perception is high.

Barbarian: The number of Root Bone is more important than the number of beasts. The number of Root Bone with low intelligence is higher than the number of Root Bone. They are born with the ability, [Rampage].

Monster race: Depending on the type, the data will change along with it. Innate skill – Phantom Transformation.

There were a total of Elves, humans and beasts in the Demon Illusion Continent.

Human: All values are the most even, the only characteristic is the perception is high.

Elves: A race that specializes in archery and magic. Natural ability: Eagle Eye.

Beast Race: Depending on the race, the data will change along with the race. Innate Skills: Berserk.

The southern continent of death had a total of demons, undead, and ghouls.

Devil Race: With the exception of a small number of races that mainly use magic, it's a natural ability – transformation.

Undead: Weak physique, shallow level of intelligence, and weak strength. It can be said to be useless, but it has unlimited possibilities for evolution. It's innate skill – Devouring Evolution.

Ghost: Losing physical body due to the existence of the soul. Natural ability – Possession.

There were also Snow Demons, Frost Giants, and Snow Wind Dragons on the Ice and Snow Continent.

Snow Demon: A fairy born from the snow. Born to be an Ice Element caster. Natural ability - Snow Wind Summoning.

Frost Giant: Powerful strength, astonishing physique, adult Frost Giants would not even think of provoking Dragon Clan. Inborn skill - Titan's Strength.

Snow Wind Dragon: one of the branches of the Dragon Clan. It possesses absolute strength and physique and is immune to most magic. It is born with the ability – Dragon's Breath.

In the competition, every character would be Level 0. After completing the Job Authentication, they would automatically level up to Level 1.

Level: 1-10 Apprentice, 11-20 Apprentice, 21-30 Elite, 31-40 Elite, 41-50 Lord, 61-70 King, 71-80 Emperor, 81-90 Emperor, and above.

A character would have to accept an Advanced Quest after reaching Level 10. Otherwise, the level would no longer increase, and the stats of the whole body would be doubled with each level.

The experience required to level up in competition will vary with race, and the experience at the next level will be added to the experience at the next level.

Human initial experience is 25, Goliath initial experience is 50, Goliath initial experience is 75, Elves initial experience is 75, Beastmen initial experience is 50, demons initial experience is 100, Undead initial experience is 150, Ghastly initial experience is 100, Snow Demons initial experience is 175, Frost Giants initial experience is 200 and Snow Wind Giants initial experience is 300.

Example: Humans need 25 points for 1 litre 2, 50 points for 2 litre 3, and 100 points for 3 litre 4.

The reward points for levelling up would also vary according to the race or leveling method. The highest levelled up would be 10 points and the lowest was 1 point.

The only skills available in competition were the most basic skills, while others had to be created on their own.

Skills: F, E, D, C, B, A, AA, S, SS, Z

Skills above [A] class were all single skills and could not be repeated. Skills above [S] class were called legendary skills. Legend had it that they were divided into: Rumors, Epic, and Myth.

All the monsters had a 1 level in the beginning. They would constantly fight each other to gain strength and every 5 minutes the monsters would respawn. The only way for the new monsters to survive was to beat the previous ones.

The same level monster had to be killed before the level 10 monster could advance to the next level. Otherwise the level wouldn't increase anymore.

After a player died, their level would automatically return to Level 1. After a player died, they would not keep anything below Elite level, they would only keep money for items under Emperor level. After a player died, they would only keep money for items below Emperor level.

Attributes in Competition: Strength, Constitution, Intelligence, Agility, Charm, Comprehension, Root Bone.

Strength: 10 points of Strength Conversion: 1 point of Attack Power.

Physique: Every 1 point of physique can be converted into 5 points of HP.

Intelligence: Every 5 points of Intelligence can be converted into 1 point of Magic Attack and 1 point of Magic Defense. Every 1 point of Intelligence can be converted into 3 points of Magic.

Agility: Every 20 points of Agility can be converted to 1 point of Movement Speed, every 10 points of Agility can be converted to 1 point of Evasion.

Charm: Every 20 points of charm can be converted to 1 point of luck, and will not be multiplied as you advance.

[Comprehension: Root Bone: This relates to the speed of cultivation. The Comprehension tube's inner force and the Root Bone's outer force. The points gained from levelling up cannot be added to the Comprehension: Root Bone. At the same time, during leveling up, the Comprehension: Root Bone will also not increase.

When creating a character again, there was no limit to the attribute. The lowest limit was negative 50.

Pet in competition can only be obtained after the trainee, and in the elite, the upper limit of the pet will be 2, Lord 3 and so on.

All pets were divided into three types: auxiliary type, attack type, and special type.

Pet strength: puberty, growth, adulthood, final stage.

Juvenile: Pet has no fighting ability and no skills at all. They need to rely on their master for everything.

Growth Period: The period in which abilities grow at the fastest rate, and in which traits are identified.

Adulthood: The growth of ability gradually slowed down, but this period of time is the fastest period to learn skills.

Final Phase: Ability will no longer grow, and skill learning will come to an end.

All pets can be resurrected or reincarnated after death. The reincarnated pet has a certain chance to retain a skill or attribute, but the pet loyalty will start from 50.

Loyalty level depended on whether the pet would listen to its owner's commands. When the Loyalty level was lower than 60, the pet would sometimes act on its own. When the Loyalty level was lower than 40, the pet would have a chance to escape.

There were two ways to obtain pets.

1 purchased from store, but unable to determine race and rank.

Buy your own capture kit and capture and tame it yourself.

The former began with 80 and the latter with 60.

The ranks of pets were: Mortal, Earth, and Heaven. Each rank of the pets was divided into three stages: Mortal, Earth, and Heaven. The highest was the head of the group, while the highest was the Emperor Level.

Pet's level: 1-10 primary, 11-20 adult, 21-30 excellent, 31-40 elite, 41-50 group leader, 51-60 king, 61-70 emperor, 71-90 Emperor Level, and above God Level.

After reaching the highest level, pets could be reincarnated. The reincarnated pet could choose to retain half of a skill or attribute point. After reincarnated, the pet would automatically advance to level one while the reincarnated pet would hatch with a Loyalty of 100.

Divine Beast s were unique and could not be caught. When a pet reached God Level, they could challenge the Divine Beast, and as long as the challenge succeeded, the pet would become the new Divine Beast.

Riding creatures do not belong to the pet category, but riding creatures can only have one that cannot be repeated or upgraded. If you have one, you can capture the previous one and it will automatically disappear.

There was an evil value and a moral value in the competition. Anyone with an evil value of 60 would be able to create a gang. Those with an evil value of 80 would be able to establish a sect.

Slaughter players didn't change their Evil and Moral values. The increase or decrease of Evil and Moral values could be obtained or deducted through quests.

A bounty hunter will hunt for your head before the Evil value reaches 60 to 80. After death, the Evil and Moral values will automatically return to zero.

In the competition, the names of all players are not hard to come by, so every time you make a friend, the name you use will be different and the name you use will not change.

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